Osinia Devlog #3 : Tools for everyone!
Well, another coding session completed.
Soooooooo.. Project Management. It can be very useful, especially at work. It can be useful for your personal projects as well. There is something called a dependency chart. It is an upside down tree where you split out the project into components and split those out into dependencies, and so on and so forth. Once everything is broken down, then a very nice MS Project file can be created and timelines for each piece gets created. Once you add times to the smallest components, the software literally accumulates all of the times into the final timeline for the project. It’s really a nice piece of software.
Too bad I didnt use it for this project.
-sigh-
So… While starting to map out the map editor.. I realized I need tile sets … … .. so I created a tile set editor as this game is based on the 4 elements and each tile should align with one element.. … so that is what I was working on. Once that is done, I will be working on the animated tile editor. Up to 1000 frames per animate tile.
Since each map can be of “unlimited” size, and consists of 4 layers under the player/object layers and 4 layers above. Not including any background or weather layers. I want to make sure that each tile on each layer in each location could be animated. I am thinking of 4 layers below and 4 layers above though that number may change by the time I get serious with the editor.
That is it for now!